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Motivation
Many application domains such as architecture, engineering, industrial design, city planning, environmental
supervision, health care etc. share the properties of users working collaboratively with complex mixtures
of physical and digital materials. Studies in such domains show that it is hard to maintain and integrate
these heterogeneous materials in traditional desktop computing environments.
Our thesis is that pervasive computing technologies can be developed to support a more natural user
collaboration in a rich variety of application. This may be achieved by going beyond the traditional computer
user interfaces, on the one hand imploding them into small devices and appliances, and on the other hand
exploding them onto large scale walls, buildings and furniture.
The goal of this research area is to provide an experimental environment for pervasive computing projects
aiming at utilizing augmented reality, interactive building elements, and mobile devices to support new
ways of working in a diversity of application domains with work situations ranging from individual work,
through local collaboration, to distributed collaboration. The work situations may take place in offices/project
rooms or in the field. The types of tasks may range from adhoc to more planned forms of interaction. We
involve users from specific application domains and use settings continuously in our research following
a participatory design approach.
Research themes
We call the augmented work environments we are working on for Interactive Workspaces. The overall research
themes for the Interactive Workspaces area are to design augmented reality support for collaboration between
people:
- in the same location
- in distributed organizations
- in the field
This involves the utilization of the environment (walls, furniture, objects) as well as small wireless
and mobile devices as computing components. Moreover, it involves bridging the gap between physical and
digital worlds. We call the technological infrastructure developed Spatial Computing Environments, emphasizing:
1) that computing takes place inside many artefacts/components of the distributed spaces and fields;
2) computing tracks objects and people and affects the physical spaces through projections, sound,
light etc.
The development of infrastructure and prototypes of spatial computing environments is a central theme.
The research is interdisciplinary involving computer science, architecture and sociology and other disciplines.
Partnership activities
The area participants currently contribute to networking activities on Future Home and Intelligent Building
Technology. Two PhD projects and 5 Master thesis projects are on going in the area.
Finally, a proposal for a new so-called eDesign education combining IT and architecture is being formulate
Lab facilities
The Interactive Workspaces lab is 125 square meters equipped with wireless net, a number of stationary
PCs, projectors and various mobile devices and furniture. The lab facilitates experiments and projects.
The lab includes both software and hardware components and artefacts to build spatial computing environments,
and it will embed these in examples of real settings of use.
The goal of the lab activities is to support projects with spatial computing components that go beyond
existing augmented reality and collaborative virtual environments in terms of their ability to bring information
objects (documents, CAD models, etc.) out of the computer and into the collaborative physical
spaces as tangible objects that integrate in more natural ways with physical materials in peoples
work environments than does the traditional document in a scrolling window on a monitor
Projects
The area has a number of projects associated:
- The EU funded WorkSPACE project
- T he Center for Multimedia funded Virtual Project Room demonstrator project
- The CIP funded project DISPU
Moreover, a number of smaller projects on Video Analysis support with Danfoss, and a Design Collaboratorium
experiment on remote control design at B&O have been accomplished. A project with Eyegonomics on design
of display devices is being established. The Aarhus School of Architecture (AAA) and a number of companies
are involved in the work.
Partners
The following institutions are partners in on or more of the projects associated the Interactive Workspaces
area:
People / Scientific staff
- Kaj Grønbæk (Area Manager)
- Michael Christensen
- Jannie Friis-Kristensen
- Tina-Henriette Kristiansen
- Peter Krogh
- Preben Mogensen
- Tina Møller-Nielsen
- Peter Ørbæk.
Publications
For a list of publications see area site
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